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Walther
October 2021Props

1 / 5
Description
After a long break, during which I focused on armor and sculpting, I returned to hard-surface modeling. The work took about a month: I dedicated an hour or two to it every day after work. The longest stage was probably texturing — there were many iterations, but only a few satisfied me. Now I understand that the current version isn't perfect either, but at the time I was happy with it. LowPoly (4247 Tris)
Tools
3ds MaxSubstance PainterPhotoshopMarmoset
Links
Looking for an environment artist?
Full-time, contract or freelance — Unity and Unreal Engine.



